/////////////////////////////////////////////////////////////////////////////////////// // //Ultimate Lightsaber Mod(USM) // for TSL //Created By: ChAiNz.2da, Darth333,Seprithro, svösh, and T7nowhere. // //Released June, 12/ 2005 //Contact information: //All this mods team members can be reached through Private Message //at http://www.lucasforums.com/forumdisplay.php?s=&forumid=321 /////////////////////////////////////////////////////////////////////////////////////// This readme is best viewed with Word wrap off. This mod is in no way shape or form endorsed by LucasArts OR Obsidian Entertainment. Use entirely at your own risk. This mod may only be hosted at the following websites: pcgamemods.com and Lucasfiles unless permission is given by the USM team to host on other sites. About USM Positive side effect: Section I: Installation Instructions Section II: UnInstallation Instructions Section III: Possible Mod conflicts Section IV: Credits Section V: Special thanks Section VI: About the USM_loot script- read RandomLoot_readme.txt Section VII: Terms of use About USM: The main focus of this mod is the 36 New lightsaber hilt models, which have been integrated into TSL. The majority of the lightsaber models also come in 5 color variants. Due to the number of New unique lightsaber models we could not make them be useable in all the colors that the normal game sabers have, but the base colors are available and several of the lightsabers have new unique colors. It should be noted this mod is not intended to give you the player a lightsaber from the start of the game, but instead to enhance what is already there. The player will have the choice of building one of the several new hilts as part of the Lightsaber quest, this is of course on the condition that you have one of the new Color crystals already in your inventory. Don't worry they will be available by the time you have all the lightsaber parts to build your first saber. The lightsaber crystals are integrated into the random loot generation. You will also be able to find fully built Lightsabers at certain areas of the game. Additionally after the LS quest is complete Bao-Dur will be able to build the New USM lightsabers provided you have 1 usm crystal, 1 default game hilt and 900 credits for parts. The NPC's that are trainable as Jedi will also build their own lightsabers after the initial training. Additionally Kreia will join your part with her own custom lightsaber and Visas will Build a new one after you destroy hers. All of the important Jedi and Sith NPC's In the game will also be sporting there new Lightsaber hilts. Among those are: Master Kavar, Master Vash, Master Vrook, Master Zez-Kai Ell, Atris, Darth Sion, and Darth Nihilus. Additional: Darth Nihilus has also been Pumped Up and he now has a few new tricks up his sleeves. There are also a few new nice surprises to be found ;) Due to the way lightsabers work in TSL you will not be able to use the USM crystals in the same manner that you could with the normal Color crystals. So you will not be able to use Double bladed lightsaber crystal in a normal single or short sabers. Think of them like a key to unlocking the new hilt models. If you do place a USM crystal in the wrong Lightsaber type it will turn into what looks like a grenade, So simply hit the cancel button and not the assemble button to return your lightsaber to normal. -------------------------------------------------------------------------------------- Positive side effect: As a side effect of making this mod a few game bugs were discovered and have been fixed. Most of them are minor. -Entering the Hidden Jedi enclave on Telos: When entering Handmaiden will tell you to "Lay down your weapons and you shall not be harmed." If you choose the LS reply option "All right - we mean no harm." then it would end the dialog and the story would be dead. You can now choose this reply and the story will proceed to the next plot point in the game. -Bao-Durs Bad dream about Malachor V, One reply option would end the dialog prematurely. The Reply is now linked to the proper entry. -Disciples intro Dialog that happens in the enclaves sub level. If Disciple doesn't join you he says he will leave and meet you at Khoonda, But at the end of the dialog he just stands there like a moron so I added a script to the dialog that makes him run out of Khoonda. -Another that is related to the one above is when you arrive back at khoonda If the global is not set to make carth be the Republic admiral then Disciple will talk to a wall( this really annoyed me as I didn't know what the hell was going on in that scene the First time I played TSL). Now he will be talking to the alternate Admiral that you see if Carth is not the Admiral. -Fixed Visas marrs Bugged Forcesight dialog, it turns out if you don't ask her "How do you see through the Force?" as soon as you see the option Then you can't ever ask it again because that reply is attached to a string that would be cut off from the main dialog string. So I linked it to her main dialog node. so now you can ask her even if you didn't right away. -The Dialog with the 3 Jedi Master near the end of the game. One of Kavar's sentences was spoken by Zez, a reply was broken and near the end of the scene Vrooks Lightsaber would not ignite when it should have been. -------------------------------------------------------------------------------------- Section I: Installation Instructions FIRST THING, BACK UP YOUR OVERRIDE! ;) USM has a total is 1405 files and requires 78MB of free space so if your main override is full of mods then you may want to pay close attention when you’re installing the files. Personally I need to keep things organized and OE has made that possible since we can have mods in a subfolders within override, but you can't have mods in subfolders within subfolders. The game won't dig that deep. 1)Override folder: Copy the files in the Override directory to your games Override directory. Default is C:\Program Files\LucasArts\SWKotOR2\Override . IF you do not have an override Directory then you should update your game to the TSL 1.0b patch Which you can download from http://support.lucasarts.com/patches/kotor2.htm Or create a new folder in your games main directory called "Override" without the quotes. 2)StreamVoice: Copy this folder directly into your main SWKotOR2 Directory and allow it to Overwrite. Don't worry None of the games sounds will be overwritten. That’s it. :) -------------------------------------------------------------------------------------- Section II: UnInstallation Instructions 1) Delete all the files that belong to USM from the Override directory. If you have all your installed mods in the main override directory then the easiest way to find all of this mods files is to Copy them from the extracted archive and and paste them in override and overwrite all files, this will select all of the files used by USM and allow you to right click one of the highlighted files and choose delete. 2)StreamVoice: Delete the following files from: \StreamVoice\GBL\BAODUR: gblbaodur500.wav gblbaodur501.wav gblbaodur502.wav gblbaodur504.wav From: \StreamVoice\GBL\mira GBLMIRA500.wav GBLMIRA501.wav GBLMIRA502.wav -------------------------------------------------------------------------------------- Section III: Possible Mod conflicts This mod is quite large and utilizes many of the games original Files to make the mod function properly. As a result the files this mod uses may also be used by other mods, so when you copy the files into override while you have other mods installed you should be aware of the files that you’re asked to overwrite. 1) 2da's: The most common File conflict will be with 2da files This mod uses: baseitems.2da globalcat.2da upcrystals.2da baseitems.2da: The rows used directly by USM are 105, 106 If you need to combine your baseitem.2da with USM's then you should use USM's baseitems.2da as a base, due to the fact that those rows are used by many of our .uti files. globalcat.2da: The rows used by USM Are 999-1010. If you have another mod that uses this 2da you can simply copy rows 999-1010 tot he end of your globalcat.2da the row order does not matter. upcrystals.2da: We have made this file with as many other Lightsaber mods as possible. We can not guarantee that the other Lightsaber mods will work only that the entries for them have been combined with the upcrystals.2da used by USM. The following mods 2da files are compatible with USM: - Darkkender's Guardian Saber - RedHawke & Maverick187's Prestiege Class - RedHawke's Exile Item Pack - Xcom's SH Crystal Pack - Shadow's Saber Pack - Shadow's Odyssey Saber - Jetstorm's & Darkkender's Lightsaber Crystal Expansion - Maverick187's Megido & Avenger Sabers - Maverick187's Jedi W.M. Mav Model - Darkkender's Segan Wyndh v2 mod - Darkkender's Painted Droids mod - Drakonnen's Jedi v Sith Armor Pack - ChAiNz.2da's Darksword - The Ossus Keeper's Black Beam Sabers - Prydeless' Pink Lightsaber 2)Possible Conflicting Dialog files: Party NPC dialogs: atton.dlg baodur.dlg disciple.dlg handmaiden.dlg mira.dlg t3m4.dlg visasmarr.dlg Misc game dialog files: 101kreia.dlg 152s_cut.dlg 202drdt.dlg 650jedi.dlg 852end.dlg 904kreia.dlg atrend1.dlg atrend3.dlg ba_build.dlg bao_malv.dlg bastila.dlg dis1_enc.dlg disc_enc.dlg kaventer.dlg kreatris.dlg krecut1.dlg talia.dlg tob_door.dlg vash.dlg The only 2 that I know might conflict are handmaiden.dlg, and visasmarr.dlg. These 2 files were used in bug fixes made by the TSLRP team. The same bug fixes have also been made to the Dialogs used for USM. -------------------------------------------------------------------------------------- Section IV: Credits Artists: ChAiNz.2da, Seprithro, svösh, and T7nowhere. ChAiNz.2da: Xia Terashai's Short Saber Disciple's "Agenda" Lightsaber Segan Wyndh Long Saber Zez-Kai Ell's Double Saber BA-122 Prototype Double Saber ------------------------------------------ Seprithro: Darth Nihilus' Lightsaber Master Vrook's Lightsaber Darth Sion's Lightsaber Type-S Short Lightsaber Type-G Short Lightsaber Type-J Lightsaber Type-E Lightsaber Alora-sor-Dana's Lightsaber ------------------------------------------ svösh: Brianna’s Balance Negotiator Type A Lightsaber [aka ani’s ep2] Type B Lightsaber [aka Yoda’s ep2] Type C Lightsaber [aka Dooku’s ep2] Darth Bandon's saber Kreia's walking stick Master Vash's Harmony Atris' Master Prism Master Kavar’s Shield Master kavar’s Prize Visas’ Hope Of Katarr Death Mask ------------------------------------------ T7nowhere: Blood of Malevolence Darth Malak's Lightsaber Stylized Exar Kun Lightsaber Rocarian Double-Bladed Lightsaber[aka Darth Mauls Lightsaber Ep1.] Padawan Lightsaber[aka. Lukes Skywalkers Lightsaber ANH] Jedi Master's Lightsaber[aka. Mace Windu's Lightsaber AotC] Jedi Knight's Lightsaber[ aka. Obi-Wan Kenobi's Lightsaber ANH] Traditional Jedi Knights Lightsaber[aka. Qui-gon Jin's Lightsaber Ep.1] Atton's Lightsaber Bao-Dur's Lightsaber Mira's Lightsaber ------------------------------------------ Scripting, 2da editing and Item placement: ChAiNz.2da, Darth333 and T7nowhere. ChAiNz.2da: BA-122 Prototype Double Saber Mini quest. Edited and combined Upcrystals.2da and baseitems.2da to be compatible with as many other mods as possible. Darth333: Random loot script that is intergrated into the games normal Random loot ,generation and debugging. T7nowhere: Gameplay intergration: Script writing, Sith and Jedi master Lightsaber replacement, Dialog editing, debugging. ------------------------------------------ Play testing: Colma Adawin(Formally known as MattColejk), maverick187, Mono_Giganto, RedHawke, Seprithro ChAiNz.2da, Darth333, svösh, tk102. Special Gratitude goes out to our play testers Colma Adawin(Formally known as MattColejk), maverick187, Mono_Giganto, RedHawke tk102 for their helpful feedback and bug finding. A very Special Thanks goes out to cchargin who made it Possible for us to make new lightsaber hilts for use in TSL, tk102 for His assistance in debugging, and for all his very useful utilities for which we all could not mod KotOR and TSL with out, Fred Tetra for his continued support of KotoR tool(aka. KT) another tool us modders could not live without, Xcom, Envida, and Of course stoffe -mkb- for their excellent Scripting knowledge, scripts and assistance. -------------------------------------------------------------------------------------- Section VI: About the USM_loot script- read RandomLoot_readme.txt -------------------------------------------------------------------------------------- Section VII: Terms of use This mod may not be re-upload to any other website besides LucasFiles.com and pcgmamemods.com Unless permission to do so is given by the USM mod Team. This means you guys at Kotorfiles :p You may alter the contents of this mod in anyway you see fit for your personal use only. You are not allowed to use any of this mods resources in other released mods without express written consent of the USM modding team. The source scripts are there for modders and can be used freely. ---------------------------------------------------------------------------------- Finally thanks to all those people that supported us and have been eagerly awaiting this mods release